Kulto ng Cthulhu Terminology Aeonic Magic - ng Macro magic. Panggagaway dinisenyo upang maapektuhan ang napakalaking pagbabago sa isang societal o kultural na antas. Willed pagbabago nakadirekta patungo sa isang buong libu-libong taon. Adversarial-laban. Ang isang tao, grupo, o lakas na opposes o tuligsa; kalaban; kaaway; kaaway. Adversarial ay isa ng ang tatlong uri ng pagsamba ng Cthulhu path Cultist isang ay maaaring pumili kung siya nais. Anointing - Inihahanda, consecrating, o paggawa ng banal ... karaniwang panahon ng isang seremonya. Partikular, ang mga uri ng pagsamba ng Cthulhu anoints tiyan ng isang buntis na babae upang ihanda ang daan para sa kapanganakan ng kanyang anak. Pahayag - Ang apocalyptic kataklismo, pagbabago, o paghahayag kung saan ay propesiya sa pamamagitan ng Ipsissimus sa Venger As'Nas Satanis at maraming iba pang Cultists ay ipinapalagay na simulan patungo sa dulo ng 2012. Ang pahayag ay maging isang napakadakila kaganapan sa paglaki sangkatauhan. Apples & mga dalandan - paghahambing ng dalawang hindi magkapareho bagay sa bawat isa. Astral katawan - Isang kaluluwa. Na bahagi ng isang nakakamalay pagiging na maaaring mabuhay kamatayan. An Astral Body can be created once Crystallization has taken place. Autonomy – Having control of one's existence; independence; freedom. Awakening – The process of realizing what is true and real. Knowing Objective Consciousness. Developing Will; being able to do. Reaching one's full potential. Full mindfulness and self-awareness on a deeper level than ordinary man usually suspects. Being – Existing and how one deals with existence. The way we use Knowledge in order to reach Understanding. Belief – Energy shaped a certain way by an individual or group. An ordering of the mind and therefore one's subjective reality. Willed or Conscious imagination. Belief is one thing. Result is another. Where the two meet… that's the Cthulhu Cult's domain. Chaos – Alien, demonic or unnatural order. Chaos appears to be random or unstructured to the uninitiated, but the Cultist sees chaos as a different kind of alignment or structure; one that is extraordinary. Chief Feature – The primary aspect of oneself that must be struggled against. The Achilles heel to our Awakening. Most of the time, we cannot determine our own Chief Feature. It must be pointed out to us by others engaged in The Work. Compromise – A resolution where no individual or group is completely satisfied. Meeting halfway, finding a middle ground. Conscience – The inner sense of what is right or wrong in one's conduct or motives, impelling one toward right action. Conscious Circle of Humanity – The secret chiefs who guide mankind behind the scenes. Those men and women who have attained permanent Objective Consciousness. The CCoH are in direct communication with Higher Forces. Conscious Projection – Also known as willed or intentional Projection. Intentionally forcing one's perspective or subjective reality onto others in order to alter either consensual reality or objective reality. Consciousness – Awareness of one's own existence, behavior, attitudes, sensations, thoughts, surroundings, and other people. Consensual Reality – Also known as Generally Accepted Reality. The shared network of belief systems which mesh together in a particular form. A collective or group view of the world, reality, etc. Considering – External Considering is the ability or practice of reaching Understanding from another's point of view. Internal Considering is the ability or practice of reaching Understanding only from your own limited viewpoint. Constructive Criticism – A critique or appraisal which includes guidance for making progress. Conviction – Belief three fold. A conviction is the unshakable certitude that reality is a certain way. Conviction is closely tied to Will and has an even greater chance of influencing Objective Reality. Crystallization – An individual who can accept, store, and direct energy which flows from Higher Forces. When Master 'I' or Real 'I' is given the authority to lead the other 'I's within the self. Crystallization is assumed to be right Crystallization. Wrong Crystallization is when Master 'I' or Real 'I' is not actually helping us to Awaken. Crystallization which forms forms wrongly can be Shattered in order to make way for Re-Crystallization. Crystallization comes after forming Magnetic Center and before creating a Soul. Ang kristal A ay may maraming mga kapaki-pakinabang na mga katangian na naghihiwalay ito mula sa Solidification. Crystal ay isang solidong materyal na magkakasama atoms, molecule, o ions ay nakaayos sa isang maayos na paulit-ulit na pattern na pagpapalawak sa lahat ng tatlong malapad na sukat. Kristal na transparent o semi-transparent; maaaring makatanggap ng, pindutin nang matagal, at magbigay ng enerhiya. Cthulhu Mythos - Ang mga alamat / kosmolohiya nilikha ng ng HP Lovecraft at isinasagawa sa pamamagitan ng mga iba't ibang mga manunulat, artist, at mga musikero na na resonated may mga Gods, tomes, monsters, at cosmic kasindakan pananaw na Lovecraft ipinakilala sa mundo sa ang 1920 at 30 ng. Ang ang Cthulhu Mythos ay malansa, berde, undulating background o senaryo na nagbibigay ng karagdagang emosyonal na pagbibigay-buhay at aesthetic taginting sa kulto ng Cthulhu. Ito ay ang Mythos, kung saan Cthulhu ay kadalasang ipinapalagay sa gitna, na gumagawa ng isang relihiyon na ito organisasyon. Kulto ng Cthulhu - naiimpluwensyahan ng Satanism, saligutgot Magic, at nostisismo, ang kabuuan relihiyon na ito ay gumagamit ng ikaapat diskarte Way habang journeying sa Kaliwa Path kamay sa Lovecraft ng Cthulhu Mythos undulating sa background. Din-refer sa bilang Cthulhu kulto. Cultist - Isang miyembro ng kulto Cthulhu. Dimensyon - iba't-ibang antas o mga layer sa loob ng isang tiyak na katotohanan. Pangangarap - Isang Landas na Cultists maaaring pumili. Ang path na ito ay nakatutok sa Lovecraftian aspeto ng kulto Cthulhu. Eldritch Mandate - Rule na batay sa dugo, putik, kadiliman, panggagaway, at tentacles! Isang command o awtorisasyon na ibinigay sa ang uri ng pananampalataya ng Cthulhu sa pamamagitan ng mas mataas na Lakas, katulad ng mga Sinaunang mga. Cultists ay sisingilin sa kumakatawan Ang Great Work, pati na rin, manifesting ito sa lupa. Emerald - Isang mahalagang uri o lilim ng berde. Ang Emerald maaaring gamitin upang ilarawan ang anumang bilang ng mga bagay na kasama ang relihiyon ang CoC, paradaym, Kingdom, o hinulaang pahayag. Pribado - ang Path may Cultists ay maaaring pumili. Ang path na ito ay nakatutok sa ang ikaapat Way aspeto ng kulto Cthulhu Esotericism - Inner pagbabago. Esotericism ay pangunahing nag-aalala na ang kung saan ay nakatago o lihim, sa ibang salita, sa sarili Trabaho. Kakanyahan - panloob o totoo sa sarili Isa na kung saan ay karaniwang obscured sa pamamagitan ng Maling pagkatao. Na bahagi ng isang indibidwal na kung saan ay konektado sa kapalaran; una at permanenteng pagkakakilanlan isa. Kapag ang Maling pagkatao ay weakened, ang kakanyahan ay maaaring strengthened sa pamamagitan ng mga pamamaraan ng Trabaho. Magpuri - paggalang, papuri, paninindigan ng isang trabaho na magaling. Pananampalataya - sa pagitan ng isang sandali at ang susunod doon ay kawalang-halaga. Pananampalataya ay nagdadala sa amin mula sa bawat segundo ng katotohanan ang mga sumusunod na ito. Trust, matigas ang ulo pag-asa, ang enerhiya na pinapanatili ang aming paniniwala buhay. Maling pagkatao - Na kung saan namin kukunin mula sa buhay; na kung saan ay hindi nabibilang sa amin. Ang shell kung saan lumalaki sa paglipas ng kakanyahan na stunting ang paglaki sa aming mga tunay na sarili o Soul. Ang haka-haka cohesiveness ng kami na ipakita namin sa mundo. Lasa - Ang likas na katangian, antas, texture, iting o character ng juice (ang aesthetic lakas o kapangyarihan). Pagtukoy kung paano mabunga ang bagay ng isang ay. Ang sweeter lasa, mas malakas o malakas ang katas. Basag - Karaniwan na humahantong sa Chief Feature at / o maling pagkikristal. Lamat ay isang isahan na sala na ibig sabihin sa ang paraan ng aming paggising. Flaws ay lubhang mahirap para maayos o magtagumpay kahit na matapos na sila ay kinikilala. Sundin - Upang dumating pagkatapos sa pagkakasunod-sunod; gumagalaw sa parehong direksyon; pagdala sa isang konklusyon; pagtugis ng isang solusyon. Ang tagasunod Isang tumatanggap ng gabay at minsan kapangyarihan ng isang partikular na lider o Master. Formatory - Dualistic; pangunahing. Formatory pag-iisip ay humahantong sa mga pagpipilian tulad ng oo o hindi, karapatan o mali, itim o puti. May ay walang ikatlong bahagi sa na kung saan ay formatory. Walang kapitaganan o pananarinari o kulay-abo na lugar. Walang hugis Black kakanyahan - Ang pinagmulan ng lahat ng Kaliwang kamay deities Path. Ang walang hugis Black kakanyahan ay may walang nawawari hugis, ay voidlike sa sa kulay exemplifying purong kadiliman, at ang napaka-puso ng isang bagay. Fourth Way – The Fourth Way is a chain (reaction) of ideas which is so comprehensive and profound that no single definition could objectively do it justice. In my own words, the teaching which Gurdjieff acquired and disseminated through his disciples, most notably Ouspensky, is the way towards enlightenment. Students of the Fourth Way or The Work have the possibility to take charge of their own personal development on a multi-dimensional scale. God – Superior being; divine. I don't believe anyone or anything can be all powerful, all knowing, everywhere, and always. My idea of God has limitations, boundaries, and quite a bit of fine print. Godhood – The process or attainment of becoming like God, a divine being. Godhood in the spiritual or supernatural sense is designated by using a capital “G”. Conversely, godhood with a lower case “g” denotes the process or attainment of superiority during this life; reaching the peak of one's potential. Great Old Ones – Those Devil Gods of Lovecraft's Mythos who altered man's evolution aeons ago, are imprisoned in Universe C, and eagerly await the night when they shall return. The Great Old Ones include such beings as Cthulhu, Yog-Sothoth, Nyarlathotep, Shub-Niggurath, Tsathoggua, and others. Mas katotohanan - Ang kakanyahan sa likod ng katotohanan. Ano talaga ay lampas ilusyon. Ang Greater katotohanan ay maaaring lumitaw bilang kasinungalingan sa ordinaryong tao. Gayunman, ang pinasimulan ng kahulugan paminsan-minsan ng isang mas mataas na katotohanan na nakatago sa likod ng katotohanan taong naglalakad na paraded araw-araw sa harap ng aming mga mata. Herald - Isang opisyal mensahero o kinatawan ng kulto Cthulhu. Isang Herald ng Lumang Gods ay ang pangalawang ranggo o degree makakamtan. Hierarchy - pagsasapin-sapin naibigay na istraktura. Indibidwal ay may iba't-ibang mga regalo, talento, merito, flaws, at kahinaan. Ang pinakamahusay na upang umangkop sa isang partikular na indibidwal sa kanyang istasyon batay sa kakayahan. Ang pagkakasunud-sunod ng kabaliwan ay ang pangalan para sa gradong upang ang CoC sa pamamagitan ng ranggo o degree. Mas mataas Lakas - Anumang enerhiya, lakas, panginginig ng boses, entity, kapangyarihan o katalinuhan na nagmumula mula sa Uniberso C at / o mas nakakamalay kaysa tao. Identification - Getting nawala na kung saan ay na-obserbahan. Halimbawa, kapag nanonood sports tagahanga ng isang maaaring kaya nakatutok sa ang laro na siya ay nawala panloob o sa sarili control, hindi na siya ang kanyang sarili; hindi na may malay-tao na siya ay. Malikmata - Isang maling harap o harapan; isang nakakumbinsi katotohanan ngunit isa na ay hindi talaga tunay. Imahinasyon - ang paniniwalang na ang isa ay isang bagay na ang isa ay hindi. Paniniwalang na ang isa ay may isang bagay na hindi isa ay may. Ang isang halimbawa ay iniisip na ang isa ay awtomatikong gising kapag ang isa ay talagang tulog. Imperfect – No human is optimal all the time. People make mistakes. Humanity is an occasionally faulty being. Infernal – Having to do with the Satanic, Deviltry, Hell, etc. Influence A – The stuff of life. Influence B – Things originating from Higher Forces or the Conscious Circle of Humanity which, when coming into human contact, inevitably degenerate to some degree. Half-way between Conscious and ordinary or mechanical. Influence C – That which comes directly from Higher Forces or Conscious Circle of Humanity. Ipsissimus – The highest grade of spiritual leadership; transcendent. Embodying the third side. An Ipsissimus of the Cthulhu Cult has the ultimate authority. The current holder of this rank is CoC founder, Venger As'Nas Satanis. Jade Ichor – The formal reference to green slime. Blood of the Gods colored precious and exotic green. Jihad – War, conflict, ongoing striving usually connected with spiritual matters. Juice – Aesthetic force or power. That which is fruitful contains juice as in fruit juice. Buzzwords have juice, pop culture references have juice, and magical actions have juice. Determining what kind of juice a thing has concerns its flavor. Karma – The idea that what goes around, comes around. In the words of Sir Issac Newton, for every action there is an equal and opposite reaction. Kingdom - Ang zone sa loob ng ang Uniberso C kung saan ang Great mga luma mabuhay at patakaran. Ito ay karaniwang tinutukoy bilang Emerald Kingdom. Ito ay ang huling patutunguhan ng ang Soul isang Cultist ng. Kaalaman - Raw data; impormasyon; pagpapalagayang-loob sa katotohanan ngunit hindi katotohanan mismo. Ang kaalaman ay nangangailangan upang mahayag unawa. Kort'thalis - Ang opisyal na simbolo ng aming relihiyon. Kort'thalis ay ang Viridian para Cthulhu kulto. Ito ay isang makademonyo nagdadala nang sama-sama, manifesting, at pagkakasunud-sunod ng na kung saan ay dayuhan, eldritch, at kinakailangang gawin sa Lovecraft / kasindak-sindak Cthulhu. Batas ng Pitong - Ang numero ng Pitong ay ginamit dahil hindi na maalaala ng oras upang ilarawan ang mga creations at ordinances ng mas mataas na Lakas at ang kasunod na mga pattern na lumitaw sa natural na mundo. Ang pitong natatanging hakbang, phases, o antas sa loob ng isang oktaba. Ang batas ng Tatlong - Ano na nangyayari o may potensyal na mangyari ay nangangailangan ng tatlong pwersa: positibo (aktibo), negatibong (tinig), at walang kinikilingan o reconciling. Ito ikatlong puwersa o ikatlong bahagi ay ang pagpapasya kadahilanan at minsan embodies ang pagbubuo ng ang hadlang ang mga positibo at negatibong mga pwersa. Lider - Isa na humantong o nagpapakita ng paraan. Isang direktor. Isang gabay, gurong hindu, o kapangyarihan na ulo sa isang tiyak na direksyon ... karaniwang pagbuo ng mga tagasunod. Kaliwang Path - Ang Kaliwa kamay Path ay isang espirituwal na proseso ng dissention na ang layunin ay pagsasarili, Power, at Self-pagpoon. Mga kasangkot sa mga ito malas na halaga ng paglalakbay mas mataas na Lakas, kahima-himala Practice, at okultismo / Esotericism ay. Mga limon & apog - paghahambing ng dalawang katulad ngunit hindi magkatulad na mga bagay sa bawat isa. Liberation - Escape; kalayaan; pagkakaroon ng mga bagong pagkakataon. Kung ang buhay ay isang bilangguan, at pagkatapos ay ang pagpapalaya ay nangangahulugan na ang pagiging walang pigil o ipinagpapahintulot. Buhay - Na kung saan ay mekanikal, natural, at hindi tunay. Ang kaaway ng paggising. Pagharap sa buhay ay isang kinakailangang kasamaan. Buhay ay din ang pinakamahusay na larangan o laboratoryo para sa paggising. Ito ay lumilikha ng huwad na pagkatao. Linear Diskarte ng Layunin - Sinusubukang makamit ang isang partikular na layunin o serye ng mga layunin ay hindi para sa kanilang sariling kapakanan ngunit upang makakuha ng mas malapit sa tunay na layunin. Layunin bureaucracy. Isang hindi epektibong paraan ng manifesting kalooban. Lovecraftian teokratiya - Ang isang sistema ng pamahalaan batay sa relihiyon (s) na nakatuon sa cosmic panginginig sa takot, ang Great mga luma, at madilim Forbidden tradisyonal na kaalaman. Ang kulto ng Cthulhu sumusuporta sa paglikha ng isang Lovecraftian teokratiya. Magic - Willed pagbabago. Magnetic Center – If an individual realizes that he is composed of many different and competing 'I's, the opportunity to organize them presents itself. Magnetic Center is when 'I's that wish to Work are brought together within an individual. Man Number 1 – A man whose center of gravity resides in his physical center. Man Number 2 – A man whose center of gravity resides in his emotional center. Man Number 3 – A man whose center of gravity resides in his intellectual center. Man Number 4 – A man who has come to The Work and begins to recognize the importance of this teaching. At this point, Magnetic Center has been created. Man Number 5 – A man who has sufficiently learned about The Work and uses it regularly to change himself. This adeptness comes with flashes of Objective Consciousness. At this point, a Crystallization can be created. Man Number 6 – A man who has control of himself and can experience Objective Consciousness when he desires. At this point, a soul can be created. Man Number 7 – A man who is as close to Godhood as possible in this life. Man Number 7 has a fully formed soul or astral body and becomes the bridge between Universe A and Universe C where the Ancient Ones reign supreme. Master – Advanced adept; One who has superior understanding of a subject, usually this subject is highly regarded such as the Fourth Way. Mechanical – Inorganic; having to do with machines. A mechanical man is asleep and more like a machine than a Conscious being. Mechanical thinking is usually formatory or linear or not abstract. In The Work, we strive to be less mechanical and more Awake. Medial Magic – Magic used to affect multiple events, larger affairs, more than a single person, or an entire scenario. Messenger – A person who carries or brings a message or goes on an errand for another. A Messenger of the Outer Angles is the entrance degree for the Cthulhu Cult. It represents the first step into our quantum religion and emerald paradigm. Messiah – Promised one; deliverer; anointed; the bearer of great expectations; redeemer; liberator. Metanoia – Change of mind or Conscious psychological shift; spiritual conversion or Awakening. Micro Magic – Magic used to influence an individual or isolated event. Sorcery on a very small scale. Multi-Benefit Goal – Goals which have more than one benefit where the achievement of said goal yields multiple positive changes in one's life. Multi-Dimensional – Operating or existing in more than one dimension. Each stream of reality has various dimensions or aspects or tributaries within it. Negative – The forces which are opposed to Awakening. The opposite of positive. Negativity brings man down to a lower level. Negative Emotions – The emotional expression of negativity. Giving voice to those feelings which unnecessarily burden us. Think of it this way, human beings are the vehicle for negative motions. When we express negative motions we disappear. Expressing negative emotions is one of the most daunting obstacles to Awakening. Objective – That which exists outside one or more individual perceptions. Objective Reality – That which exists outside one or more individual perceptions. A greater expression of reality going beyond the subjective. Higher actuality. Occultism – Belief in the existence of secret, mysterious, or supernatural agencies. Pertaining to that which is hidden. Octave – Using the Law of Seven as a scale. An ascending or descending ladder for expressing progression and decline. The eighth point is the first point or ladder rung of the next Octave. Oneironaut – A dream traveler or explorer. Order – A particular arrangement. Parallel Goals – Things that we strive to achieve of equal importance. These goals do not feed off of, inspire, or motivate each other; unlike Synergistic Goals. Polygamy – The practice of having more than one spouse, especially wife, at one time. The Cult of Cthulhu believes in plural marriage. Positive – The beneficial aspects of a thing which lead towards Awakening. Almost everything is made up of Positive, Negative, and Neutral or Reconciling force. Prison – The ordinary world we live in. This can usually be extended to include all of Universe A. We use prison as a metaphor to describe our lack of choice, control, and baseline awareness of what's going on. Projection – The belief that others share one's subjective mental life or interpretation of reality. Proof – The illusion of facts, reality, and subjective truth. Purge – Getting rid of something unwanted; annihilation; eliminating that which is unproductive, negative, or anathema to Awakening. Quantum – The smallest part; foundational; bedrock. Relating to quantum physics, quantum mechanics, and string theory. “He lives in the smallest parts of it. In the atoms… smaller… invisible… he lives in all of it. In the sum of its parts.” ~ Prince of Darkness Raspberry Cheesecake – A useful phrase or possibly meme created by the Cult of Cthulhu for the purpose of expressing humor, attracting attention, and illustrating the absurdity inherent in this and every system. Reality – The state or quality of being real. An expression of existence or actuality. See also Objective Reality and Subjective reality. Re-Crystallization – After wrong Crystallization has been discovered and shattered, Re-Crystallization can begin… a new forming of oneself to accept, store, and direct energy. Self-Deification – The Left Hand Path process of becoming as God, like God, or perhaps God itself. Shatter – The destruction or breakdown of Crystallization. Wrong Crystallization needs to be shattered before one can Re-Crystallize. Sleeping – The so-called waking state in which man lives most of his life. Sleep is a form of unawareness allowing Life to determine our thoughts, feelings, and actions for us. Slime – A liquid which is the opposite of ordinary purification. Slime, usually some form of green, is a thick unwholesome fluid used in several CoC rituals. Some view it as a substance taken directly from the Great Old Ones. Smite – To show one's disapproval to another. Solidification – Molded into a particular shape which hardens and no longer allows for change or personal growth. Soul – Every human being is born with a Soul the size of a tiny seed. Ordinarily, the Soul does not grow throughout one's life. When Essence has overcome False Personality the Soul can develop and mature. A Cultist cannot enter Universe C or the Emerald Kingdom without a full-grown Soul. Subjective – Pertaining to the individual. Subjective Reality – That which a particular individual acknowledges to be real, actual, or existing. Subservience – Regarded as the negative side of worship. Subservience is being excessively submissive; obsequious; subordinate. Synergistic Goals – Multiple goals which feed off, motivate, and/or inspire each other. Goals working in synergy. Synthesis – The combining of separate, occasionally opposed, elements into something singular and unified. Terror of the Situation – An emotional reaction to the human condition as it truly is. This expression was used by Gurdjieff to focus our attention on taking action: escaping from prison. Testicular Fortitude – Having the balls to see something through. Following through an arduous path or action. Willful tenacity. Understanding – The combination of Being and Knowledge. Understanding is Objective comprehension. Unification – Creating unity. Identifying commonalities and using them to form a stronger assemblage. Bringing similar people, ideas, and operations together in collaboration and mutual assistance in order to overcome obstacles which would defeat an isolated group. Universe A – The universe which human beings currently live in; a prison where the lesser gods of the earth feed upon our suffering. Universe B – Where Higher Forces meet the ordinary world or ordinary reality. A cosmic zone in between in between Universe A and Universe C. Universe C – The universe where Higher Forces dwell. Universe C represents a cosmos with a more substantial reality. Utopia – An ideal society or state that is literally too good to be true (ie without suffering of any kind). A fictional paradise which is unrealistic. Utopia would be a fruitless environment for Working. Viridian – The Cult of Cthulhu's magical language similar to Aklo. The sounds of Viridian are sonic keys which can tear holes in the fabric of reality. Viridian Sorcery – Cult of Cthulhu magic, usually containing the Viridian language. This type of sorcery acknowledges and is directed towards the Great Old Ones. Visionary – One who has visions or sees things unnaturally. A Visionary of the Nigrescent Feast knows what the future contains. Way – A mode, manner, fashion, or certain direction. The Way leads to all that which benefits the Cult of Cthulhu and its members. Weighted Voting – Casting a vote or democratic influence in an action or event wherein that influence is determined by CoC rank. Cultists of a higher degree within our quantum religion will have more say in what goes on; their vote will have more weight or be counted disproportionately with Cultists of lesser rank. Why Do The Green Stars Have Seeds? – The question which has no answer. There is no correct way of replying to this query. It needs no answer because the question itself contains all the Juice required. Will – Ordinary will is really more like reaction. It changes frequently, is full of uncertainty, and is not sustainable. Capitalized Will or True Will is attached to one's fate and is only available to those who have achieved Crystallization. This kind of Will almost never changes, is certain, and sustainable for incredibly long periods of time. Wizard - One who practices magic or sorcery. A Wizard of the Terrible Darkness begins his journey towards leading the Cthulhu Cult. Work – The Conscious effort and intentional suffering which Cultists undergo in order to Awaken. Worship – Honor, adore, respect, reverence, or pay homage to. Worship is generally reserved for that which is Higher, Divine, or Godlike. . . . The Devil-Gods ululate under a blood red moon in a dimension of slime, tentacles, and darkness. Chaos reigns just as the first primitive ape-men danced around the violet hellfire aeons ago. Most are born to ignorance, a handful were born to know. Secrets of the Empire , Venger As'Nas Satanis Ipsissimus Cult of Cthulhu |