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Cthulhu
Mythos Wizardry
alien,
eldritch, and unknowable
by
Darrick David Dishaw,
High Priest of the Cult of Cthulhu
This
is a dark spiritual philosophy of lightless gulfs beyond space
and time. From whence black magic will emanate, madness will
spread, and alien wisdom will be granted. And many will dream
of transformations into something inhuman.
The
Cult of Cthulhu has been, is, and shall be established on April
30th 2005, May Eve... bringing organized devotees of the Cthulhu
Mythos together, or at least creating an epicenter of Lovecraftian
activity.
From
the dawn of mankind there have been eldritch devil-forces! Lurking,
ambitious, black vibrations which can never be known, never
fathomed, never wholly understood. However, they can be glimpsed
by the right kind of thinking. There are ideas common to both
races, mankind and the Great Old Ones - The will to power, as
Nietzsche dubbed it, stirs within a select few from both races.
Especially since we are the same, only the Elder Ones are the
servants of dark wisdom evolved through the passage of time
and the struggle within oneself.
Individual
sorcerers must reach for that power. I am not talking about
ordinary run of the mill power, but the strength to face the
indescribable and loosen the tongue of the unspeakable. Few
black magicians throughout time have had enough courage.
Allow
me to introduce myself. Cthulhu is the High Priest of the Great
Old Ones, and I am the High Priest of the Cult of Cthulhu. A
devious, otherworldly sect who worships the penultimate point
of darkness, energy, force, vibrations, alienage, forbidden
knowledge, and madness. However, our worship is a reflection
of desire, lust, ambition, and reckless admiration. We feel
very strongly for the things that most people fear.
The
Ancient Ones are the great impenetrable unknown that is known,
the unrealized finally realized. Does man know himself? Unfortunately
not. Self observation followed by self change is the key to
the doors of Godhood.
I
know what some of you are thinking, the Cthulhu Mythos is fiction,
it is not "real" because H. P. Lovecraft started it
all in the early part of the 20th century. Sadly, everything
around us is a lie, and we are prisoners. Illusion is everywhere,
we don't know ourselves because we think we are whole, that
we are a single 'I'. There are many I's within ourselves, one
I wants eat chocolate cake and another I wants to work out instead.
At every moment we are conflicted, but we call ourselves I as
if we are whole. This causes us to identify with whatever subject
we are dealing with at the time. We cease to exist, hypnotized
like dozens of men in a prison. There is a chance, however,
if some of the prisoners, some of the I's within us decide they
want to change and develop, want to break out of prison. These
I's within us can get to know each other and form a plan, a
structure of how to escape from their prison. That is how the
work begins.
Just
as mythos cultists realize that humanity is doomed and the only
hope is to become something other than human. Just like the
looming, cosmic horror that we are trapped in an uncaring, hostile
universe that finds of irrelevant and insignificant. This is
also true, because mankind is asleep. Each individual is always
in asleep, walking around unaware, unobservant of his current
state and oblivious of what his life could be if he were to
awaken. The first step to waking up is to remember oneself.
Realize that you are asleep and that being asleep is a very
bad position to be in. See yourself as if from outside, observe
yourself, think to yourself 'I am here, now'. And for a moment
you will be awake, then the moment is past and you fall right
back asleep.
Benefits
of Cthulhu Mythos Wizardry
First,
there is the warping of "reality". As we know from
the mythos stories, the Old Ones alter "reality" when
they approach. Their alienage bends and then breaks the normal
order. Calling upon Dread Cthulhu allows the sorcerer to warp
"reality" as well. If the sorcerer Wills extreme change
in the fabric of our universe, then the slimy, tentacled things
in the dark are the perfect focus. The sorcerer must also employ
'gnosis' a revelation of truth. And there is no greater truth
than consciousness which is impossible for man while he is asleep.
When casting a spell and getting in touch with the slimy and
infernal powers of change, self-remembering is the key. Awaken
and try to stay awake for as long as you can. This takes a great
deal of struggling and effort, but it is well-rewarded. Temporarily
you are free, aware of yourself and the things around you. You
have will for a moment and can take real action, rather than
mindlessly reacting to stimulus around you.
Is
"reality" malleable? Yes. Does it loose its fixed
state when we stop believing its concreteness? Yes. Belief is
what makes it "solid", the mind's influence on the
universe is an important ingredient. And no one's mind is ever
the same after being touched by the Elder Race
And by
that I mean, someone of higher mind who has already escaped
from prison. A conscious being who has evolved and wishes to
share his knowledge and teach you to become conscious yourselves.
What
is the definition of real? What do you want it to be? Heightened
self-realization. In the real world a magician must see himself
in a unique light. He must see himself as grandiose, capable
of contacting and commanding the blasphemous Outer Gods of nihilism.
The fantastic size and scope of the mythos allows the mage to
overcome the gravity of the ordinary world. The cyclopean magnificence
of Yog Sothoth, Azathoth, Nyarlathotep, Satanis, and Odhra-guoa
raises one's worldview; making one capable of larger than life
action.
Thirdly,
nothing can stop the Great Old Ones. They are invulnerable,
unopposed (effectively), and beyond even our comprehension.
They don't have an anti-force, a nemesis, or a weakness. They
are unrivaled and forever. Similarly, nothing can stop a man
committed to the work, the path of watching, self-observation,
mindfulness, awakening - call it what you will. It is all too
easy to forget oneself and go along in life asleep. This organization
will help followers of the Dark Way struggle to break out of
the confining illusion and see truly.
Next,
the mythos causes fear and insanity in others whilst making
oneself immune to fear and insanity. Have you ever noticed that
the cultists themselves never go mad while researching, performing,
and manifesting their hideous ritual? However, those who would
stop them often do! The more I speak about what is true, what
is real the less people will believe. The idea of a person not
having unity is ridiculous to many. These people believe they
have will, that they can "do". They cannot "do",
they can only be swayed by the wind of this false world.
The
angles and lines of their universe are not like ours. To the
average person, Cthulhu might seem senseless, but His plans
are not for the common knowledge (or the common good). The Ancient
Ones spread madness in their wake. They decay and degrade the
mind because their universe's structure, it's sorcery-vibration,
is of a higher order, and we are pulled unto it. The mage who
has shared the dark dreams of the antediluvian Gods, has tasted
that other universe. And its physical laws are outside human
comprehension. The black magician and the student of the Dark
Way are not out for the betterment of humanity. They are out
for themselves. To evolve through their own effort through the
help of those who have succeeded before them. Those magi who
have altered outside reality, and those students that have developed
internally and become awake.
Finally,
a sorcerer of Cthulhu is beyond the understanding of earthly
minds. The primitive thinking of the ordinary brain can only
take one so far. Beyond, is 'the reason that has no reason'.
This is exemplified by the ability for two or more contradictory
states to exist together simultaneously. For instance, Cthulhu
is both a fictional monster and at the same time a solid entity
as "real" as you or I. Is this due to a multiplicity
of dimensions, parallel universes, or deranged perception? Who
can say? Many people run around inside each one of us, they
are constantly talking, arguing, and ignoring each other. Most
I's don't even know the other I's within us. We must confront
our many selves. Observe them, watch them, find the ones that
are interested in being conscious and give them authority. These
few ideas that are interested in the Dark Way must meet and
lead the others, like a cult. Then a man can stay focused and
on the path to self-remembering.
Ritual
Chamber Suggestions
Cthulhu
desires green illumination, guttural utterances, sounds of dark
droning or the crashing of waves upon a rocky shoreline. Any
sigils used must contain some straight lines, sharp corners,
severe angles - both obtuse and acute. For that is representative
of how the wizard's mind must be. Wide open to the mythos, and
narrow and closed to human failings. One has to be disciplined,
unwavering, resolved. The black magician must be mightier than
the natural order
Consider
this, the earth and the humans on it drift on a canoe traveling
downstream. Everyone goes where "life takes them".
The mage, however, paddles against the water's current in order
to get to dry land and leave the canoe. Once he has escaped
from the flow of accident , he walks in a straight line on dry
land where he can pause and get his bearings. Then journey to
a destination of his choosing.
The
natural forces of earth are rounded; circular like life. The
black magician desires to find a point and progress, move forward,
evolve - not parade about in a cycle of up and down, back and
forth. Shocks are needed to stay in one direction for very long.
Progress towards a goal takes constant attention and awareness.
Once enough Will is exerted at certain places and at certain
times, it shall be as if one's psyche had stolen an amulet of
green jade in the form of a winged hound from a Dutch tomb.
The old view of "reality" must die for the new one
to be born. The Old Ones are unpleasant to behold, yet will
gladly share their secrets once the wizard is in tune with them.
The uninitiated will only feel doom and oblivion!
To
move from being a member of the Church of Satan to High Priest
of the Cult of Cthulhu, from a student of the Fourth Way to
a teacher of the Dark Way is strange to me like a new skin.
However, I feel myself to be above and beyond the earthly demons
and illusions that haunt this world. Sadly, many Satanists,
just like everyone else, are looking away form the uncomfortable
truths beneath the surface.
"
Cthulhu,
whose impiety extends, let us repeat, infinitely beyond ordinary
Satanism and popular tradition." And "Satan has not
survived this fundamental mutation of the imagination brought
about, even in the land of Puritanism, by the secularization
of the conscience: He is as dead as God."
- Maurice Levy, translated by S. T. Joshi
Blasphemous
as that once appeared to me, it seems fairly accurate. Many,
including myself, anthropomorphize darkness, evil, the opposition,
and the outsider as Satan. And a humanistic entity characterizing
those attributes is very useful to recognize. I'm afraid that
the Great Old Ones are superior when it comes to ineffable,
sanity-destroying, abominable, unthinkable awfulness.
Perhaps
Satan is the offspring of the Elder Things and humans; a hybrid
creature that was born to show us the way? In any case, now
is the time for the progenitors to be revealed.
Cosmic
horror at last!
Ia
Ia Cthulhu! Ia Ia Azathoth! Ia Ia Yog Sothoth! Ia Ia Nyarlathotep!
Ia Ia, Shub Niggurath! Ia Ia Odhra-guoa! Ia Ia Tasthogguoa!
Ia Ia Hastur! Ia Ia Zoth Omog! Ia Ia the thing that should not
be! Ia Ia him who is not to be named! Ia Ia Satan! So it is
done
Darrick Dishaw, High Priest of the Cult of Cthulhu
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